AI Insights · Timothy · July 2022
Top 2D Cartoon Games in France Q2 2022
Discover how the top 2D cartoon games performed in France during Q2 2022, with insights on downloads, revenue, and active user trends.
In the second quarter of 2022, the top 2D cartoon games in France showed varied performance across weekly downloads, revenue, and active users, according to Sensor Tower data. Here’s a closer look at how each of the top five games fared during this period.
Brain Test: Tricky Puzzles from UNICO STUDIO experienced fluctuations in weekly downloads, starting at around 33K and peaking at 41K in mid-April before gradually declining to 23K by the end of June. Weekly revenue saw a similar trend, with earnings peaking at approximately $629 in early April and tapering off to around $293 by the end of the quarter. Active users mirrored the download trends, starting at 43K, peaking at 52K in late May, and ending the quarter at 38K.
Bucket Crusher by Voodoo showed a dramatic increase in weekly downloads, starting from negligible numbers and skyrocketing to 165K in mid-June, before settling at around 25K by the end of the month. Revenue peaked at $3.7K in mid-June, following a similar trend to downloads. Active users also saw a significant rise, reaching 339K in late June from virtually zero at the beginning of May.
Candy Crush Saga from King maintained a steady performance in weekly downloads, ranging between 27K and 38K throughout the quarter. Revenue showed more significant fluctuations, peaking at approximately $754K in mid-April and ending the quarter at around $596K. Active users remained robust, starting at 755K and experiencing minor dips, ending the quarter at 684K.
Among Us! by InnerSloth LLC demonstrated consistent weekly downloads, averaging between 20K and 32K. Revenue remained relatively stable, peaking at $432 in late June. Active users ranged from 114K to 158K, showing a steady engagement throughout the quarter.
Coin Master from Moon Active showed strong revenue performance, consistently earning around $1.1M weekly. Downloads fluctuated between 22K and 33K, while active users ranged from 146K to 169K, with a peak in mid-April.
These insights highlight the dynamic nature of the mobile gaming market in France. For more detailed analytics and trends, visit Sensor Tower.